{
	name	"Animations"
	file
	{
		fNam	"smileyjump.car"
		dNam	"Smiley Jumps"
		comm	"A sample animation of a character using Inverse Kinematics and Morph targets"
		demo	0
	}
	file
	{
		fNam	"animtest.car"
		dNam	"Walking Bag"
		comm	"A sample of bones animation: a full walk cycle. Render the cycle and loop it to see the bag walk."
		demo	0
	}
	file
	{
		fNam	"SpookyFinal.car"
		dNam	"Ghost"
		comm	"Bones animation: a ghost enters the room"
		demo	0
	}
	file
	{
		fNam	"Nature Logo 06.car"
		dNam	"Nature Logo"
		comm	"Bones can be used to animate text as well as characters: here is a short text crawling through the frame."
		demo	0
	}
	file
	{
		fNam	"FallingRing.car"
		dNam	"Falling Ring"
		comm	"A short animation of a ring falling on a plane, all animated with the Physics engine."
		demo	0
	}
	file
	{
		fNam	"bascule.car"
		dNam	"Bascule"
		comm	"This animation is done entirely with the Physics Engine: a sphere drops on the board and sends a cube into the air."
		demo	0
	}
	file
	{
		fNam	"ChainPhysics.car"
		dNam	"Chain"
		comm	"The Physics engine can resolve fairly complex interactions: here a chain falls down a stairway."
		demo	0
	}
file
	{
		fNam	"Character_rigging_skinning.car"
		dNam	"Character"
		comm	"A simple chararcetr ready to be animated."
		demo	0
	}
}
